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Egizia

Egizia

[RGG 410]

The players are builders in the Ancient Egypt, competing to get the most fame building different monuments requested by the Pharaoh (the Sphinx, the Obelisk, the Temple and the Pyramid).

The game lasts 5 turns. In each turn, the players place their pawns on the board, along the banks of the Nile, getting the advantages shown on each square. On the right bank there are fixed squares where the players may get workers, improve their mercantile capabilities, influence the floods (and thus the fertility of the fields) and reserve the right to build the monuments (that are built only after all the placements are done). On the left bank the players may take cards that are deployed randomly on the 10 squares at the start of each turn; some of these cards are kept until the end of the game (cultivable fields, stone quarries, deities granting special advantages), while others are discarded after the use and offer multiple immediate advantages.

In Egizia, the twist on the worker placement mechanic is that the players must place their pawns following the course of the Nile, moving northwards (from the top to the bottom of the board, that is seen from the Mediterranean Sea). In this way, each placement not only blocks the opponents from choosing the same square (except monuments, where multiple players are always allowed), but also forces the player to place his remaining pawns only on the squares below the one he just occupied (note that "pawns" are placed, since "workers" are one of the resources of the game, like grain and stones).

When the placement phase is over, the workers of the players must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player has not enough grain for all his workers, he has to buy it with Victory Points (the ratio is better for players with improved mercantile capabilities, recorded on a specific track on the board).

After that, stones are received from the owned quarries and used to build the monuments (if the right to do was reserved earlier) along with the workers.

When the game ends, the points scored during the game (mainly building the monuments) are added to the bonuses obtained fulfilling certain conditions on the Sphinx cards. Whoever has the highest total is the winner.



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Egizia

Egizia

[RGG 410]

The players are builders in the Ancient Egypt, competing to get the most fame building different monuments requested by the Pharaoh (the Sphinx, the Obelisk, the Temple and the Pyramid).

The game lasts 5 turns. In each turn, the players place their pawns on the board, along the banks of the Nile, getting the advantages shown on each square. On the right bank there are fixed squares where the players may get workers, improve their mercantile capabilities, influence the floods (and thus the fertility of the fields) and reserve the right to build the monuments (that are built only after all the placements are done). On the left bank the players may take cards that are deployed randomly on the 10 squares at the start of each turn; some of these cards are kept until the end of the game (cultivable fields, stone quarries, deities granting special advantages), while others are discarded after the use and offer multiple immediate advantages.

In Egizia, the twist on the worker placement mechanic is that the players must place their pawns following the course of the Nile, moving northwards (from the top to the bottom of the board, that is seen from the Mediterranean Sea). In this way, each placement not only blocks the opponents from choosing the same square (except monuments, where multiple players are always allowed), but also forces the player to place his remaining pawns only on the squares below the one he just occupied (note that "pawns" are placed, since "workers" are one of the resources of the game, like grain and stones).

When the placement phase is over, the workers of the players must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player has not enough grain for all his workers, he has to buy it with Victory Points (the ratio is better for players with improved mercantile capabilities, recorded on a specific track on the board).

After that, stones are received from the owned quarries and used to build the monuments (if the right to do was reserved earlier) along with the workers.

When the game ends, the points scored during the game (mainly building the monuments) are added to the bonuses obtained fulfilling certain conditions on the Sphinx cards. Whoever has the highest total is the winner.



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Asteroyds

Asteroyds

[RGG A35]

The Ujitos system: A tiny, inhospitable planet and an erratic asteroid field - the Lost Swarm - orbit a deadly red star. The most dangerous, ferocious, and prestigious race against death of the Independents Circuit is born! Now, six of the thirty top pilots are ready to embark in this intense and ruthless race with a singular goal: win at all costs!

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Nefertiti Expansion

Nefertiti Expansion

[RGG A34]

This expansion for Nefertiti, the Egyptian auction game, introduces seven new characters to hire, a new market ("Memphis"), 10 foreign gifts cards available only at Memphis, plus five-player rules and components.

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Zoowaboo

Zoowaboo

[RGG 421]

The Story
Splash! And Eddi Elephant lands in the water. The other animals giggle and guffaw. Manni Mouse is doubling over with laughter. He knew that there wouldn’t be enough room on the raft!

Every year, the animals go on a rafting tour on the wild river, and nobody wants to miss out on the fun. But will there be enough room for all?

The Mechanism
At the start of each round, players lay out ten Animal cards around one raft. Each player has two chits, Yes and No, and they secretly vote on whether they think all ten animals will fit on the raft

If all players say "Yes," then another animal card is drawn and players vote again. If some players vote "Yes" while others vote "No," then those players who voted "Yes" flip over the sand timer and work as a team to try to fit all of the animals on the raft. The players of whichever team guessed correctly win some points depending on the round, and whoever has the most points after six rounds wins.



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Carcassonne: Bridges, Castles and Bazaars

Carcassonne: Bridges, Castles and Bazaars

[RGG 419]

The eighth expansion for Carcassonne, Brücken, Burgen und Basare (English: Bridges, Castles & Bazaars) allows players three new options while playing:

Bridges may be used to continue a road over a field tile, thereby allowing an incomplete road to technically run into a field segment. They are otherwise treated and scored just like roads.

Castle tokens are placed atop 2-segment cities and allow players a chance to cash-in on the next completed adjacent feature.

Bazaars are a new type of tile that allows players to auction off tiles in exchange for points.



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Race for the Galaxy: Brink of War

Race for the Galaxy: Brink of War

[RGG 416]

Third expansion to the Race for the Galaxy game.

From publisher website:
As conflicts spread, galactic prestige becomes all-important, both to extract concessions and to fend off attackers. Meanwhile, the Alien departure point is located and the Uplift Overseers arise. Can you build the most prosperous and powerful space empire in a galaxy on the brink of total war?

This expansion adds new start worlds, goals, game cards, and rules for galactic prestige to Race for the Galaxy and its first two expansions, The Gathering Storm and Rebel vs Imperium. New solitaire game counters and drafting rules for six players are also provided.



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Dominion: Alchemy

Dominion: Alchemy

[RGG 418]

There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.

Dominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.



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Colonial Gothic Gazetteer o/t 13 Colonies

Colonial Gothic Gazetteer o/t 13 Colonies

[S2P RGG1777]

It is 1775.

The conflict between the American colonists and the British Parliament has come to a head at Boston. War seems inevitable. Behind the war, unseen hands move unknowing pieces, manipulating events according to ancient plans. Beside the war, ghosts and monsters walk the land and ancient curses run their course.

Welcome to the Thirteen Colonies.

In this book you will find maps and information covering each of the Thirteen Colonies, plus the Province of Maine and local native peoples, plus a short ready-to-play adventure, A Surprise for General Gage. A glossary explains unfamiliar terms both native and colonial, and a bibliography points to more detailed information on the colonies and their inhabitants.

Written by Graeme Davis, this book is your guide to the Thirteen Colonies. Filled with maps, adventure hooks, and other information, this book picks up were Colonial Gothic Revised left off, and begins exploring the world of Colonial Gothic.



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Albion

Albion

[RGG 413]

Being almost at the top of its power, the Roman Empire plans to conquer the British Isles, also known as Albion in those times.

To be successful in the game, the players have to cleverly choose their settlements, castles and fortifications as well as carefully plan the development of these. They have to balance the different resources, their defence and the number of nobles and legionnaires. In fact, all of those are necessary, but the different choices have to be carefully timed.

The game is won by the player who accomplishes to fully develop three settlements.



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Cursed Chateau

Cursed Chateau

[S2P RGG6000]

For decades, stories have circulated about the Cursed Chateau: the debauched entertainments and depraved experiments that took place within its walls while its master, Lord Jourdain, yet lived and the terrible hauntings that followed in the wake of his mysterious death.

Now you find yourself trapped inside the Chateau, cut off from the sanity of the world outside. Only by braving its terrors can you hope to find the key to your escape if you survive.

The Cursed Chateau is a fantasy roleplaying adventure for 4-8 characters of levels 4-6 that includes referee information, maps, exploration keys, and everything else needed to play.



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Gloria Picktoria

Gloria Picktoria

[RGG 400]

What a cackle! Since Rooster Booster announced his visit from overseas , each hen wants also to be a "chicken of the world." Having fluffed-up feathers is not enough lately, trendy chickens have been building up glamorous private collections which have to include not only golden yellow grains and top quality ankle bracelets made from platinum, but also genuine fox throw rugs, fox tails and even necklaces of fox teeth. And, I wonder if the small pile of golden poop in this glass showcase might suit Rooster Booster's taste in art...?

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Tobago

Tobago

[RGG 398]

This is where the adventure begins!
Chests full of gold are buried in the jungle – rumors have it that one of them is hidden next to a hut near the island’s largest mountain. Another is hidden where the roar of an untamed river can be heard, it is said. Through the fronds of a palm tree, the proud gaze of a mysteriously scrunching statue casts its spell on the unwary treasure hunter …

Welcome to Tobago!
The attractive, top-quality game pieces on the lovingly illustrated game board give the impression of a true mysterious treasure island. Each player contributes valuable clues, which determine where the treasures are located. The excitement mounts as the adventurers strive to be the first to arrive at the treasure sites. The 3-piece game board with its innovative design can be set up with 32 different scenarios, each providing fun and a new challenge.

---

Tobago is an adventure game, in which the players possess different parts of treasure maps. During the game more and more information about the locations of the treasures is revealed, and the possible locations are narrowed down. When a player identifies the location of one of the treasures she tries to reach it as fast as possible to secure the findings.

The game features a modular game board.



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Jambo Exp 2

Jambo Exp 2

[RGG 397]

The 2nd expansion contains 3 separate modules, which can be combined in many ways with the basic game and the first expansions. I - NEW WARES and ENCOUNTERS II - THE FOURTH HUT III - THE CARPET For 2 players, ages 12 and up.

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Carcassonne Wheel of Fate (SA/Exp)

Carcassonne Wheel of Fate (SA/Exp)

[RGG 396]

Wheel of Fate is both a full replacement for the base game of Carcassonne and an expansion to the original base game. It includes 72 tiles, consisting of 63 tiles released in the original base game, 6 from Inns & Cathedrals , 1 from Traders & Builders and 2 from King & Scout . It also includes a special replacement start tile which depicts the Wheel of Fortune, a new mechanic unique to this edition of the game.

The new start tile is the size of 16 tiles, arranged in a 4x4 square and is built using some of the tiles removed from the base game. Nineteen tiles from the game have numbers printed on them allowing players to randomly spin the Wheel of Fate (between 1 and 3 spaces around the wheel). Otherwise, a player may choose to move a pink pig animeeple one sixth turn around the wheel if they decline placing a follower that turn. The results of the Wheel vary depending on which of the sixths of the wheel the pig lands on. Results vary from forcing all players to remove a follower from the board to rewarding the player who moves the pig with three bonus points. There are six outcomes in all.

Play of this game does not require ownership of any Carcassonne base game. All expansions are compatible with this game. This game can also be played with the base game as an expansion, using its wagon wheel watermark to differentiate it from the base game.



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Dream Factory

Dream Factory

[RGG A33]

Reiner Knizia's auction game about producing movies. In four rounds, players bid on chips representing genuine directors, actors, camera, effects, music, guest stars and agents. These all get placed on players' film-strips, to complete the movie production. So one movie might need 2 actors, but no music or effects and so on. As films are completed, the points value is marked and another film-strip taken. There are two parties each round where players get to pick from offers without paying anything. There are bonus points for first films completed and best films, best directors, even worst film. The auction is a basic rising offer with passing until one winning bid remains. Players pay into the pot with contracts as money, and the rest of the players share the pot each turn. So it's a closed economy with players trying to time to bid on what they really need to complete films.

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Macao

Macao

[rgg409]

Macao is a development game, in which players need to plan their actions up to six rounds in advance. Players compete for goods which are shipped to distant countries as well as for development cards which steadily add new options turn by turn. Cards are bought individually and allow for powerful combos which you need in order to win the game. At the end of the 17th century, Macao, the mysterious port city on the southern coast of China, is a Portuguese trading post in the Far East. The players take on the role of energetic and daring adventurers. Many exciting tasks and challenges await the players, whether they are a captain, governor, craftsman or scholar. Those who chose the wisest course of action, and have the best overall strategy, will earn the most prestige at the end.

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Shipyard

Shipyard

[RGG 415]

We’re in 19th century, sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees, buy accesories, get favour of evaluating committees. Don’t forget to hire cannal and you can heave anchor.

Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action.

If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety.

As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues.

The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins.

The game lasts 30 minutes per player.



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TransEuropa With Vexation Expansion

TransEuropa With Vexation Expansion

[RGG 273]

Now it is time to go railroading in Europa. Just like TransAmerica, players work together building a railroad network, but this time it is across Europe instead of the United States. The first to have their five cities connected wins the round - the others lose points for being too slow! After 3-4 rounds, the player with the most points wins the game!

The Lufthansa branded version of this game is called Fly Europe. This game includes the Vexation Expansion.



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Cardcassonne

Cardcassonne

[RGG 406]

In Car(d)cassonne, players place their cards in different rows to make them more interesting. Whether in the field, the city, the road or at the abbey, you must ensure that cards placed will earn you more points than your opponents.

However, sooner or later, every player has to choose one of these series of cards. But which of the series will pay more? If you wait one more turn, there will probably be a greater number of cards in the row. By cons, it is possible that another player take the opportunity! You should be alert in this game stretched to wrenching choices. Rebuild Carcassonne: one card at a time!



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